Normal view MARC view ISBD view

Foundations in sound design for interactive media : a multidisciplinary approach / edited by Michael Filimowicz

Contributor(s): Filimowicz, Michael [editor].
Material type: materialTypeLabelBookSeries: Sound design.Publisher: New York : Routledge, 2020Description: xxi, 365 pages : illustrations.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781138093942.Subject(s): Sound in virtual reality | Sound -- Recording and reproducing -- Digital techniques
Contents:
Cinematic Sound Design for Players / Tom A. Garner
Aleatory acoustics, mechanics and aesthetics : game Sound design with audio controllers and their interfaces / Sheldon Schiffer
Designing game audio based on avatar-centered subjectivity / Stuart Cunningham
Presence and biofeedback in first-person perspective computer games : the potential of sound / Mark Grimshaw-Aagaard
Composed to experience : the cognitive psychology of interactive music for video games / Hans-Peter Gasselseder
Interfaces for sound installation / Prophecy Sun
Sound spatialization / Adam Melvin
Thinking sound-motion objects / Rolf Inge Godøy
Climb! -- a composition case study : actualizing and replicating virtual spaces in classical music composition and performance / Hans-Peter Gasselseder
Interactive music on the web / Georg Essl
Auditory cue design / David Mcgookin
Soundscape generation systems / Miles Thorogood
Sound effect synthesis / Joshua D. Reiss
Audio augmented reality for interactive soundwalks, sound art and music delivery / Dafna Naphtali and Richard Rodkin
Soundscape Online Databases State of the Art and Challenges / Miles Thorogood and Philippe Pasquier
Note(s):
Includes bibliographical references and index.
List(s) this item appears in: New Acquisitions (1st Quarter of 2024)
Item type Current location Collection Call number Status Date due Barcode Item holds
Book Main Library
Reference Section
Reference R 006.5 F771 2020 (Browse shelf) Room use only 52912QC
Total holds: 0

Includes bibliographical references and index.

Cinematic Sound Design for Players / Tom A. Garner

Aleatory acoustics, mechanics and aesthetics : game Sound design with audio controllers and their interfaces / Sheldon Schiffer

Designing game audio based on avatar-centered subjectivity / Stuart Cunningham

Presence and biofeedback in first-person perspective computer games : the potential of sound / Mark Grimshaw-Aagaard

Composed to experience : the cognitive psychology of interactive music for video games / Hans-Peter Gasselseder

Interfaces for sound installation / Prophecy Sun

Sound spatialization / Adam Melvin

Thinking sound-motion objects / Rolf Inge Godøy

Climb! -- a composition case study : actualizing and replicating virtual spaces in classical music composition and performance / Hans-Peter Gasselseder

Interactive music on the web / Georg Essl

Auditory cue design / David Mcgookin

Soundscape generation systems / Miles Thorogood

Sound effect synthesis / Joshua D. Reiss

Audio augmented reality for interactive soundwalks, sound art and music delivery / Dafna Naphtali and Richard Rodkin

Soundscape Online Databases State of the Art and Challenges / Miles Thorogood and Philippe Pasquier

There are no comments for this item.

Log in to your account to post a comment.

Click on an image to view it in the image viewer

Quezon City Public Library
City Hall Compound, Diliman, Quezon City
8922-4060 | qcplibrary@quezoncity.gov.ph
quezoncitypubliclibrary.org

Maintained by: Technical Services Division & Management Information System

Copyright © 2014-2023. Quezon City Public Library | Powered by Koha