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2D game development : from zero to hero : a compendium of the community knowledge on game design and development / Daniele Penazzo, Luca Violato

By: Penazzo, Daniele [author].
Contributor(s): Violato, Luca [author].
Material type: materialTypeLabelBookPublisher: [Place of publication not identified] : Daniele Penazzo, 2020Edition: Python edition.Description: 1 online resource (240 pages) : illustrations (some color).Content type: text Media type: computer Carrier type: online resourceSubject(s): Computer games -- Programming | Computer games -- DesignGenre/Form: Electronic booksOnline resources: Click here to access online
Contents:
The maths behind game development
Some computer science fundamentals
Project management basics and tips
Introduction to game design
Writing a game design document
The game loop
Collision detection and reaction
Cameras
Game design
Creating your resources
Procedural content generation
Useful patterns, containers and classes
Artificial intelligence in videogames
Other useful algorithms
Developing game mechanics
Testing your game
Profiling and optimization
Balancing your game
Marketing your game
Game jams
Dissecting games : two study cases
Where to go from here
List(s) this item appears in: Electronic Books (Free & Open Access)
Item type Current location Collection Call number Status Date due Barcode
eBook eBook
Accessible online
Electronic Resources Available EB-00367

The maths behind game development

Some computer science fundamentals

Project management basics and tips

Introduction to game design

Writing a game design document

The game loop

Collision detection and reaction

Cameras

Game design

Creating your resources

Procedural content generation

Useful patterns, containers and classes

Artificial intelligence in videogames

Other useful algorithms

Developing game mechanics

Testing your game

Profiling and optimization

Balancing your game

Marketing your game

Game jams

Dissecting games : two study cases

Where to go from here

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