Normal view MARC view ISBD view

Java programming for Android developers for dummies / by Barry Burd

By: Burd, Barry [author].
Material type: materialTypeLabelBookSeries: --For dummies.Publisher: Hoboken, New Jersey : John Wiley & Sons, [2017]Edition: 2nd edition.Description: xi,437 pages : illustrations.Content type: text Media type: unmediated Carrier type: volumeISBN: 9781119301080.Subject(s): Android (Electronic resource) | Java (Computer program language) | Application software -- Development | Computers & technology
Contents:
Part 1. Getting started with Java programming for Android developers
Chapter 1. All about Java and Android
Chapter 2. Getting the tools that you need
Chapter 3. Creating and running an Android app
Part 2. Writing your own Java programs
Chapter 4. An ode to code
Chapter 5. Java's building blocks
Chapter 6. Working with Java types
Chapter 7. Though these be methods, yet there is madness in't
Chapter 8. What Java does (and when)
Part 3. Working with the big picture : object-oriented programming
Chapter 9. Why object-oriented programming is like selling Chinese
Chapter 10. Saving time and money : reusing existing code
Part 4. Powering Android with Java code
Chapter 11. The inside story
Chapter 12. Dealing with a bunch of things at a time
Chapter 13. An Android social media app
Chapter 14. Hungry burds : a simple Android game
Part 5. The part of tens
Chapter 15. Ten ways to avoid mistakes
Chapter 16. Ten websites for developers
Note(s):
Includes index.
Item type Current location Collection Call number Copy number Status Date due Barcode Item holds
Book Balingasa Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 9 Available 119747d
Book Cubao Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 2 Available 119740d
Book Greater Project 4 Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 4 Available 119742d
Book Krus na Ligas Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 11 Available 119749d
Book Lagro Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 7 Available 119745d
Book Main Library
Reference Section
Circulation C 005.2762 B949j 2017 (Browse shelf) c. 1 Available 119739d
Book Masambong Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 14 Available 119752d
Book Pasong Tamo Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 6 Available 119744d
Book Payatas Lupang Pangako Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 5 Available 119743d
Book Project 7 Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 8 Available 119746d
Book Project 8 Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 3 Available 119741d
Book San Isidro Galas Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 10 Available 119748d
Book Talipapa Branch
Reference Section
Circulation R 005.2762 B949j 2017 (Browse shelf) c. 12 Available 119750d
Total holds: 0
Browsing Main Library Shelves , Shelving location: Reference Section , Collection code: Circulation Close shelf browser
C 005.265 W956 1991 Writing applications for Sun systems C 005.268 R281m 2005 Microsoft Visual basic for applications C 005.276 Se443p 2002 Programming the World Wide Web C 005.2762 B949j 2017 Java programming for Android developers for dummies C 005.3 C734a 1991 The AmigaDOS manual C 005.365 B922i 1991 Introduction to microcomputers using PC-Type, PC-Calc, and PC-File C 005.369 H663o 2002 Office XP :

Includes index.

Part 1. Getting started with Java programming for Android developers

Chapter 1. All about Java and Android

Chapter 2. Getting the tools that you need

Chapter 3. Creating and running an Android app

Part 2. Writing your own Java programs

Chapter 4. An ode to code

Chapter 5. Java's building blocks

Chapter 6. Working with Java types

Chapter 7. Though these be methods, yet there is madness in't

Chapter 8. What Java does (and when)

Part 3. Working with the big picture : object-oriented programming

Chapter 9. Why object-oriented programming is like selling Chinese

Chapter 10. Saving time and money : reusing existing code

Part 4. Powering Android with Java code

Chapter 11. The inside story

Chapter 12. Dealing with a bunch of things at a time

Chapter 13. An Android social media app

Chapter 14. Hungry burds : a simple Android game

Part 5. The part of tens

Chapter 15. Ten ways to avoid mistakes

Chapter 16. Ten websites for developers

There are no comments for this item.

Log in to your account to post a comment.

Click on an image to view it in the image viewer

Quezon City Public Library
City Hall Compound, Diliman, Quezon City
8922-4060 | qcplibrary@quezoncity.gov.ph
quezoncitypubliclibrary.org

Maintained by: Technical Services Division & Management Information System

Copyright © 2014-2023. Quezon City Public Library | Powered by Koha